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1STDEV / MINECRAFT SERVER DEVELOPMENTBUILD / CONFIG / SUPPORT

Minecraft servers.
Built around your world.

From your first world to a custom gameplay system. 1stdev can help plan, configure, develop, and maintain your Minecraft server for its community.

JAVA / PAPER / FABRIC / PLUGINSThis is a technical development service, not Minecraft account sales or bundled VPS hosting.

01 / ENGAGEMENT MODEL

Two ways to build. One clear scope.

Choose a defined one-time project with handover or monthly technical support with ongoing work hours. Both begin with a brief and written proposal.

02 / ONE-TIME PROJECT

Build it, then hand it over.

For a new server, a migration, a defined gameplay system or a bespoke plugin/mod project with agreed deliverables.

01 / FOUNDATION

Setup & Configuration

A Java server ready for testing and operation.

  • Paper/Purpur or Fabric setup after version assessment
  • Permissions, ranks, essentials, worlds and core configuration
  • Join flow, backup checks and written configuration notes

Scope limits: One server instance and an agreed feature list. Hosting, paid plugins and custom maps are separate.

Discuss this plan
02 / EXPERIENCE

Gameplay & World

A game mode shaped to your community.

  • Survival, economy, quest or progression design
  • Plugin, world, spawn and player-experience adjustments
  • Gameplay tests, basic balancing and agreed revisions

Scope limits: Custom worlds/assets and player targets are scoped individually. No unlimited development.

Discuss this plan
03 / ENGINEERING

Custom Plugin / Mod

Bespoke features beyond configuration.

  • Technical specification, dependencies and architecture
  • Development for the agreed server or modding platform
  • Testing, documentation and contractual handover

Scope limits: Source ownership, dependency licences, compatibility and post-launch work are agreed in writing.

Discuss this plan
Scope-based pricingWritten quotation

Final cost, milestones, revisions and post-handover bug fixes are confirmed in the proposal, not automatic rates.

03 / MONTHLY SERVICE

Keep it running. Keep improving.

For communities needing regular technical care, compatible updates and a feature backlog managed within agreed monthly hours.

01 / MAINTENANCE

Server Care

Configuration care and routine checks.

  • Review of reported issues and logs
  • Compatibility updates on the agreed schedule
  • Light configuration changes within written service hours

Scope limits: Hours, check-in cadence, support channel and response window are agreed; not 24/7 operation.

Discuss this plan
02 / CONTINUOUS BUILD

Development

Care and ongoing feature iterations.

  • Prioritised small feature backlog
  • Gameplay, configuration and compatibility changes
  • Change logs and staging checks when available

Scope limits: Written monthly hour and feature limits. Large plugin/mod builds are separate projects.

Discuss this plan
03 / TECHNICAL PARTNER

Server Partner

A technical partner for more complex servers.

  • Periodic review for multi-world or network setups
  • Roadmapping, debugging and update coordination
  • Scoped development within agreed monthly capacity

Scope limits: Does not automatically include community moderation, staffing, DDoS, hosting or uptime guarantees.

Discuss this plan
Scope-based pricingWritten quotation

Term, monthly hours, update frequency, response window and cancellation are agreed in writing. Development subscription is separate from server rental.

04 / SERVICE BOUNDARIES

Clear work. Clear boundaries.

Server development is not the same as renting hardware. Responsibilities are defined in writing.

01 / DEVELOPMENT

Compatible plugin/mod configuration, permissions/ranks, gameplay logic, deployment and tests according to the agreed brief.

02 / PERFORMANCE

TPS/MSPT profiling and hardware-aware recommendations based on player load, version and network. We do not promise zero lag or guaranteed TPS under every condition.

03 / SECURITY & BACKUP

Security guidance, restricted admin access, backups and restore procedures where supported by the provider. DDoS and uptime protection remain provider-dependent.

04 / MAINTENANCE

Monthly service covers checks, compatible updates and scoped changes within written time limits. Unused hours do not automatically roll over.

Separately charged items

VPS/server rental, domain, licensed plugins and marketplace assets, paid maps, third-party services, premium anti-cheat, provider DDoS protection and extra development. Any extra charges need written approval.

Files, source code and access

Config files, worlds/maps, custom code, repository, third-party licences and production access follow agreed handover terms. Third-party rights do not transfer automatically.

05 / FROM BRIEF TO DEPLOY

What we need before starting

We assess Minecraft version, concurrent players, platform, current mods/plugins, staging access, and gameplay goals before agreeing a realistic quote.

  1. 01Technical brief and gameplay goals
  2. 02Compatibility, capacity and risk assessment
  3. 03Written scope: deliverables, schedule, fees and revisions
  4. 04Implementation, testing, documentation and handover

06 / FAQ

Before starting, get the facts.

Do you support Paper, Purpur, Fabric or Velocity?

We can assess Minecraft Java Edition setups using these platforms. Version and plugin/mod compatibility must be checked first. Forge/NeoForge, Bedrock and networks are case-by-case.

Does this include Minecraft hosting or a VPS?

Not by default. This is development and maintenance. Hosting, hardware, backups, domain and DDoS protection are separate provider services and costs.

How is one-time different from monthly?

A one-time project delivers agreed outputs and handover. Monthly support handles recurring tasks within a stated time allowance. Neither model includes unlimited development.

Can you build a custom plugin or mod?

We can assess the technical requirements, dependencies, Java/Minecraft version and effort, with code rights, licence, tests and revisions agreed in writing.

Will my server be lag-free or 100% secure?

No. Hardware, providers, plugin quality, traffic, cheats and behaviour all influence performance and security. We cannot promise unconditional uptime or protection.

Can you migrate an existing server or world?

Potentially, after reviewing backups, world format, platforms and version compatibility. Downtime and rollback plans are agreed in advance.

Are you affiliated with Mojang or Microsoft?

No. This is independent development, not an official Minecraft service, and all work must respect applicable Minecraft terms and asset licences.

07 / REQUEST A QUOTE

Have a server idea?
Let us scope it.

Send a short brief. Clicking the button opens a prefilled WhatsApp message; there is no automatic payment.

Independent service by 1stdev. Not affiliated with, endorsed or sponsored by Mojang Studios or Microsoft.

Engagement model
Main requirement
Platform / edition
Estimated concurrent players
Current state

No automatic billing, account registration, or server brief storage on this page.